Skins over segments
Every body here is composed from the same segment kinds, its walk inferred from the composition, and every
body is generated from its genes and parts; nothing is taken whole. The first way reads its genes and segment templates
exactly off a reference, MakeHuman for the humanlike bipeds and the CC0 deer and wolf for those animals, so the
villager it grows is MakeHuman's skeleton and skin; the others generate the skin from lofted masses alone. The notes
are NOTES.md; a seam's number is its sharpest crease against a smooth mass's, over 2 is over the tolerance.
Seams, the worst frame of a walk
Cost
This page's single JavaScript thread on the CPU. The game skins on the GPU; these numbers compare the ways, nothing more.
Montages

