Icons rendered from the rig, beside the drawn ones

Op's question is whether item icons are rendered out of the rig's parts or drawn, as `item_icons_are_composed_from_parts_each_coloured_by_its_material` has them. This page changes nothing; it sets each garment, tool and bag rendered from the rig in the painted look, at the bench's icon size and at 3×, beside the bench's own kept drawing of the same thing where there is one, with the choices that decide whether a rendered icon reads at that size as switches. The outfit is the spike's, the painted look is the painted look page's, the tools are stand-ins modelled for this page because the spike has no tool.

The board: each beside the bench's own

Left, the bench's kept drawing at 1× and at 3×, the size op voted on. Right, the same thing rendered from the rig under the switches above, at 1× and 3×. Garments are in the bench's portrait of 48 by 72, tools and bags in a square of 48.

Every presentation of everything, beside the bench

One row a thing: the bench's kept drawing, then each way the rig can show it, at 3× with the 1× under it. Garments are worn by nobody, hung flat, laid out flat and folded; tools upright, on the diagonal and laid on a table; boots standing and as a staged pair; the pouch hanging and slumped.

One item, every choice

Item The rows hold everything else as set above and change one thing each.

presentation

look

outline

camera

colouring and dye

MakeHuman's body, skeleton and topologies are CC0. MB-Lab's data and anything derived from it is AGPL-3.0, so this page is too; see COPYING.