villager animations and poses
Every animation and pose the villagers have, drawn by the game's own figure drawing and posed by the motion code's own step, with what is carried or worn attached where it is drawn. Each plays in a loop at the rate the figure's own clock turns drawings over, about ten a second. A walk, a run and a carry play one turn of the walk cycle in the time the motion takes it; the poses and idles play a few seconds of the motion, gestures and weight shifts as they came.
The shader's sway, cloth and hair chains, build warp and soft masses are not applied here; the shift of every layer and the turn a layer is given about its pivot, which lying and a swung tool need, are. Lines in amber say where a pose has no drawn thing yet, rather than showing an invented one.