Kaski yard views

The same villagers in a yard and inside a longhouse, under several cameras. It opens on the steep 49° isometric with the ground drawn at 1.5×, the camera chosen for building and giving orders and for a world map that reads as a map. Heights are counted in storeys, each drawn as a person and some headroom whatever the camera's pitch, as in the Sims games, so houses stay in proportion to the people. The camera turns a quarter at a time (Q and E); a turn rotates the ground coordinates and rebuilds the ground, buildings and walls for the new side. Inside, the far walls stand and the near walls are cut down. A villager hidden behind something shows through as a soft silhouette. Drag to pan, zoom in whole steps, or follow a walker.

Composed scene
Scene
Camera
Turn
Ground scale
Hidden figures
Zoom
Follow